Standard responses sit alongside the usual 'special' locked replies, things that require a certain character – who may or may not even be in your party at the time – or perhaps a certain skill level in Lore to use. Helping to bring missions and quests further to life are the multitude of dialogue options you have available to you during each and every conversation. Scouring each area’s map, lifting the fog of war in every direction, reveals all manner of dungeons and side stories that will delete hours of your life in the most satisfying adventure blur. Almost any mission you take on has the potential to morph into something bigger even a simple bear hunt early on spirals into a whole moral dilemma, and it’s worth taking your time as you make your way from the opening areas of the game to its first major city, Defiance Bay, as there are lots of seemingly innocuous little quests that turn out to be much more than they appear on the face of things. It’s a really tough call, and this is just an early side-quest. It ends up being a decision you know will affect your playthrough later in the game in some way, something that will no doubt come back to haunt you. It’s a situation that seems cut-and-dry at first but becomes more complex when you meet both characters and hear, in great detail, the different sides of the argument. Without wanting to reveal too much of the story, as an example, just a handful of hours into Pillars Of Eternity, you’ll meet a revolutionary named Kolsc who wants you to murder his cousin Raedric, Lord of the land, who is killing and banishing people who suffer from Waidwen’s Legacy. Most of this detail comes in the form of chunks of text, but when it’s this well-written it’s a delight to make your way through, providing a complex backdrop and adding real tension to the decisions you’ll need to make as you progress through its story – and believe us, right from the off you’ll make some pretty big decisions. You must go forth, therefore, in that timeless CRPG tradition, on an epic adventure to search for a cure for your own malady whilst at the same time uncovering the truth behind Waidwen’s Legacy, a curse which is seeing the children of Dyrwood born hollow, arriving into the world minus their souls.Īfter spending several hours in the character creation suite poring over the eleven classes on offer – everything from your usual knights, rangers and mages, to more original choices such as chanters, god-likes and ciphers – you’ll set forth on an adventure which immediately grabs your interest by virtue of the fact that every character you meet – whether friend or foe, party member or meaningless NPC – is so richly detailed. You're able to reach into the souls of others and experience their many past lives, a power that in turn leaves you blighted by creeping visions and encroaching madness. As you take shelter you bear witness to a bizarre cultist ceremony which bestows upon you the power of a Watcher. Pillars Of Eternity kicks off with you, the nameless hero, taking refuge from an apocalyptic storm known as a “bîaŵac” or "spirit wind", which has destroyed the caravan in which you were travelling, killing your companions. It's an epic RPG filled with truly meaningful choices to be made at every turn – and backed up by tough strategic combat and several books worth of well-written characters and storylines for fans of the genre to sink their teeth into – all of which has now arrived on Switch, DLC included, in a pretty much perfect port it also gives Nintendo fans plenty of time to get through it before its sequel arrives on the platform in December of this year. It’s hard to imagine the strain that Obsidian was under to deliver the goods after the overwhelming support shown for this return to the old-school isometric style of classics such as Baldur’s Gate and Icewind Dale, but it more than stepped up to the plate and Pillars Of Eternity was a critical and commercial success upon its original release. This success ultimately led to the situation in which it finds itself today, with a successful sequel to Pillars Of Eternity in the bag and the release of its next big project – the hugely anticipated The Outer Worlds – looming tantalisingly on the horizon. It quickly broke records for a crowdfunded title when it was first announced, with over 77,000 backers raising a cool $1 million in the first 24hrs of its Kickstarter campaign to put the studio – which had been limping along after a string of cancelled projects – back on the map. The game that saved Obsidian, Pillars of Eternity was originally released back in 2015.
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